If you want a lighter version of the same color, multiply all three values separately by say 1,2 or 1,5. Gibbed's newly added Color Editor may make things a bit easier too. Adjusting the V- value is an easy way to get a lighter or darker color. Gibbed's save editor for mass effect 2! Easy to use and enjoy! This save editor can edit your character, resources paragon/renegade points name credits etc.! This save editor can also edit mass effect 1 events and add squad members and complete their. Any risk to adding paragon/renegade points through gibbed save editor in ME2? MASS EFFECT 2 I really hate the morality system ME2 uses, and how you have to basically only choose one side of the morality system if you want to pass the later game speech checks. The original Mass Effect series is designed as a trilogy, which allows the player to import their characters from any completed Mass Effect playthrough to subsequent games. This means that several decisions Commander Shepard makes in Mass Effect will carry over and have the potential to impact the story of Mass Effect 2, which in turn affects Mass Effect 3. Note: Save files from the original.
Share your Mass Effect hero with your fellow gamers!
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Mass Effect 2 Coalesced Editor
Where To Get It
Coalesced Editor for Mass Effect 2
Download the most recent version from here: Coalesced Editor ME2
This tool edits the coalesced.ini file. I would highly recommend you backup your original coalesced.ini file. You can find the file here:
Program Files (x86) > Origin Games > Mass Effect 2 > BioGame > Config > PC > Cooked
How To Use It
Because somehow i always forget and fuck shit up
Before you do anything, back up your coalesced.ini by copying and pasting the files to a safe place. I like to use the desktop. Once you've done that, follow these steps:
- Open Coalesced Editor for Mass Effect 2 application. It doesn't matter where you unzip the downloaded folder or where you run it.
- Click 'Tools' > 'Change Game Path' to ensure the application is at the correct path to find your coalesced.ini. If not, direct it.
- Now you're ready to edit all the things in the stuff.
Quick Tweaks & Cheats
From Alæstor on Steam and sagequeen on Game Tourists
Key Binding Syntax:
BIOinput > [+] SFXGame.SFXGameModeDefault
Once you know what context mode you want your key-bind to be in, you can find that heading and make a new binding.
- The format for a keybind is as follows:
Bindings=( Name= 'Key name', Command='Command' ) - Optionally, you can also choose to include modifier keys like this:
Bindings=( Name= 'Key name', Command='Command', Ctrl='True', Shift='True', Alt='True' )
The Name is the key you want to bind. For example: 'NumPadFour', 'Four', and 'F4' are all seperate valid keys. You can also rebind keys that are defined by the game, such as 'PC_Reload' or 'PC_QuickSave'. For the key names, see the [SFXGame.SFXGameModemanager] section.
The Command is the action you want to be executed when the button is pressed.
For the list of console commands, see the ME Wikia – PC Tweaks (ME2)[masseffect.wikia.com].
An example keybind would be to press Alt+F4 for godmode (yes, seriously…)
[SFXGame.SFXGameModeDefault]
Bindings=( Name= 'F4″, Command='God', Ctrl='False', Shift='False', Alt='True' )
Commands can be seperated using the vertical pipe (a.k.a. bitwise-or), the ' | ' key normally found between the backspace and enter keys. For example: Command='initpalladium 100000 | initcredits 100000 | initammo 999″ will set your palladium and credits to 100k, and set your ammo to 999.
Loadouts & Weapon Restrictions.:
Raw > [+] Player
Here you can modify First Name field. Click on the field that contains the current name and change it.
Remove Bulky Shoulders—ME2 N7 Armor:
BIOGame > [+] SFXGame.SFXPawn_Player
Here you can find ShoulderAppearances and right-click and 'add settings' > single setting. Copy/paste the following code:
ShoulderAppearances=(Id=4,Type=CustomizableType_Shoulders,PlotFlag=-1)
Armor & Casual Wear Hacks (female only):
BIOGame > [+] SFXGame.SFXPawn_Player
Here you can right-click and 'add settings' > single/batch setting. Copy/paste the following codes either as a batch or singles.
Get Your Old N7 Armor From ME1:
TorsoAppearances=(Id=59,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MDL',MaleMaterialOverride='BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MAT_1a',Female='BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MAT_1a'),PlotFlag=-1)
Doctor variant:
CasualAppearances=(Id=35,Type=CustomizableType_Torso,Mesh=(Female='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_7a'),PlotFlag=-1)
Doctor variant:
CasualAppearances=(Id=34,Type=CustomizableType_Torso,Mesh=(Female='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_6a'),PlotFlag=-1)
Doctor variant:
CasualAppearances=(Id=33,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL',MaleMaterialOverride='BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_2a',Female='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_5a'),PlotFlag=-1)
Doctor variant (liara?):
CasualAppearances=(Id=32,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL',MaleMaterialOverride='BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_1a',Female='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_4a'),PlotFlag=-1)
Doctor variant:
CasualAppearances=(Id=30,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_2a',Female='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_2a'),PlotFlag=-1)
Doctor variant:
CasualAppearances=(Id=29,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a',Female='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_1a'),PlotFlag=-1)
Consort's Dress (pink w/ cutouts):
CasualAppearances=(Id=28,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_2a',Female='BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_1a'),PlotFlag=-1)
Ugly Prison wear variant:
CasualAppearances=(Id=27,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_1a',Female='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_4a'),PlotFlag=-1)
Ugly Prison wear variant:
CasualAppearances=(Id=26,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_4a',Female='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_3a'),PlotFlag=-1)
Ugly Prison wear variant:
CasualAppearances=(Id=25,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_3a',Female='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_2a'),PlotFlag=-1)
Ugly Prison wear variant:
CasualAppearances=(Id=24,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_2a',Female='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_1a'),PlotFlag=-1)
Slave wear variant:
CasualAppearances=(Id=22,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_3a',Female='BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_1a'),PlotFlag=-1)
Belly Dress (?):
CasualAppearances=(Id=21,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_2a',Female='BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_3a'),PlotFlag=-1)
Dress:
CasualAppearances=(Id=20,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_1a',Female='BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_2a'),PlotFlag=-1)
Short-sleeved blue and black Dress:
CasualAppearances=(Id=19,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_3a',Female='BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_1a'),PlotFlag=-1)
Long red and purple dress (Liara's visit dress):
CasualAppearances=(Id=17,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_1a',Female='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_5a'),PlotFlag=-1)
Long blue and white dress:
CasualAppearances=(Id=16,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_5a',Female='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_4a'),PlotFlag=-1)
Long blue and red dress:
CasualAppearances=(Id=15,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_4a',Female='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_3a'),PlotFlag=-1)
Coalesced Editor for Mass Effect 2
Download the most recent version from here: Coalesced Editor ME2
This tool edits the coalesced.ini file. I would highly recommend you backup your original coalesced.ini file. You can find the file here:
Program Files (x86) > Origin Games > Mass Effect 2 > BioGame > Config > PC > Cooked
How To Use It
Because somehow i always forget and fuck shit up
Before you do anything, back up your coalesced.ini by copying and pasting the files to a safe place. I like to use the desktop. Once you've done that, follow these steps:
- Open Coalesced Editor for Mass Effect 2 application. It doesn't matter where you unzip the downloaded folder or where you run it.
- Click 'Tools' > 'Change Game Path' to ensure the application is at the correct path to find your coalesced.ini. If not, direct it.
- Now you're ready to edit all the things in the stuff.
Quick Tweaks & Cheats
From Alæstor on Steam and sagequeen on Game Tourists
Key Binding Syntax:
BIOinput > [+] SFXGame.SFXGameModeDefault
Once you know what context mode you want your key-bind to be in, you can find that heading and make a new binding.
- The format for a keybind is as follows:
Bindings=( Name= 'Key name', Command='Command' ) - Optionally, you can also choose to include modifier keys like this:
Bindings=( Name= 'Key name', Command='Command', Ctrl='True', Shift='True', Alt='True' )
The Name is the key you want to bind. For example: 'NumPadFour', 'Four', and 'F4' are all seperate valid keys. You can also rebind keys that are defined by the game, such as 'PC_Reload' or 'PC_QuickSave'. For the key names, see the [SFXGame.SFXGameModemanager] section.
The Command is the action you want to be executed when the button is pressed.
For the list of console commands, see the ME Wikia – PC Tweaks (ME2)[masseffect.wikia.com].
An example keybind would be to press Alt+F4 for godmode (yes, seriously…)
[SFXGame.SFXGameModeDefault]
Bindings=( Name= 'F4″, Command='God', Ctrl='False', Shift='False', Alt='True' )
Commands can be seperated using the vertical pipe (a.k.a. bitwise-or), the ' | ' key normally found between the backspace and enter keys. For example: Command='initpalladium 100000 | initcredits 100000 | initammo 999″ will set your palladium and credits to 100k, and set your ammo to 999.
Loadouts & Weapon Restrictions.:
Raw > [+] Player
Here you can modify First Name field. Click on the field that contains the current name and change it.
Remove Bulky Shoulders—ME2 N7 Armor:
BIOGame > [+] SFXGame.SFXPawn_Player
Here you can find ShoulderAppearances and right-click and 'add settings' > single setting. Copy/paste the following code:
ShoulderAppearances=(Id=4,Type=CustomizableType_Shoulders,PlotFlag=-1)
Armor & Casual Wear Hacks (female only):
BIOGame > [+] SFXGame.SFXPawn_Player
Here you can right-click and 'add settings' > single/batch setting. Copy/paste the following codes either as a batch or singles.
Get Your Old N7 Armor From ME1:
TorsoAppearances=(Id=59,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MDL',MaleMaterialOverride='BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MAT_1a',Female='BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MAT_1a'),PlotFlag=-1)
Doctor variant:
CasualAppearances=(Id=35,Type=CustomizableType_Torso,Mesh=(Female='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_7a'),PlotFlag=-1)
Doctor variant:
CasualAppearances=(Id=34,Type=CustomizableType_Torso,Mesh=(Female='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_6a'),PlotFlag=-1)
Doctor variant:
CasualAppearances=(Id=33,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL',MaleMaterialOverride='BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_2a',Female='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_5a'),PlotFlag=-1)
Doctor variant (liara?):
CasualAppearances=(Id=32,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL',MaleMaterialOverride='BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_1a',Female='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_4a'),PlotFlag=-1)
Doctor variant:
CasualAppearances=(Id=30,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_2a',Female='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_2a'),PlotFlag=-1)
Doctor variant:
CasualAppearances=(Id=29,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a',Female='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_1a'),PlotFlag=-1)
Consort's Dress (pink w/ cutouts):
CasualAppearances=(Id=28,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_2a',Female='BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_1a'),PlotFlag=-1)
Ugly Prison wear variant:
CasualAppearances=(Id=27,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_1a',Female='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_4a'),PlotFlag=-1)
Ugly Prison wear variant:
CasualAppearances=(Id=26,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_4a',Female='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_3a'),PlotFlag=-1)
Ugly Prison wear variant:
CasualAppearances=(Id=25,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_3a',Female='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_2a'),PlotFlag=-1)
Ugly Prison wear variant:
CasualAppearances=(Id=24,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_2a',Female='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_1a'),PlotFlag=-1)
Slave wear variant:
CasualAppearances=(Id=22,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_3a',Female='BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_1a'),PlotFlag=-1)
Belly Dress (?):
CasualAppearances=(Id=21,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_2a',Female='BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_3a'),PlotFlag=-1)
Dress:
CasualAppearances=(Id=20,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_1a',Female='BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_2a'),PlotFlag=-1)
Short-sleeved blue and black Dress:
CasualAppearances=(Id=19,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_3a',Female='BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_1a'),PlotFlag=-1)
Long red and purple dress (Liara's visit dress):
CasualAppearances=(Id=17,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_1a',Female='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_5a'),PlotFlag=-1)
Long blue and white dress:
CasualAppearances=(Id=16,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_5a',Female='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_4a'),PlotFlag=-1)
Long blue and red dress:
CasualAppearances=(Id=15,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_4a',Female='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_3a'),PlotFlag=-1)
Long Black dress w/ orange trim:
CasualAppearances=(Id=14,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_3a',Female='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_2a'),PlotFlag=-1)
Long Red dress (asari councilwoman's dress):
CasualAppearances=(Id=13,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_2a',Female='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_1a'),PlotFlag=-1)
Casual variant (black):
CasualAppearances=(Id=11,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a',Female='BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_5a'),PlotFlag=-1)
Detached sleeves + cutout casual variant:
CasualAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_6a',Female='BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_4a'),PlotFlag=-1)
Blue and Black Casual variant:
CasualAppearances=(Id=9,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_5a',Female='BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_3a'),PlotFlag=-1)
Alliance Casual variant:
Mass Effect 2 Wiki
CasualAppearances=(Id=8,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_4a',Female='BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_2a'),PlotFlag=-1)
Alliance officer – full bars:
Mass Effect 3 Save Editor
CasualAppearances=(Id=52,Type=CustomizableType_Torso,Mesh=(Male='BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL',MaleMaterialOverride='BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_3a',Female='BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL',FemaleMaterialOverride='BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_3a'),PlotFlag=-1)
Mass Effect 3 Gibbed
Appearance modding, iris color, hair and more will be on a separate post with the corresponding imagery. It always bothers me when I have to adjust the code, go into the game, leave the game, adjust code again, repeat 1000 times. Better to just have an image for reference.
Mass Effect 2 Save Editor
If you have any other codes to add to the above ones, please contact me with the subject line: 'Shepard ME2 General Codes'. Add your name if you want credit.